[SPOILERS for The SGS Titanic Larp] – If you read this post, you will be spoiled to the game and won’t be able to play. However, the GM has declared this game “dead” (meaning it won’t run again in the near future) so it’s probably not a big deal. Because of this, I have not masked spoilers for this post.
A few months back, a friend ran the “Titanic Game”. This was a revival of a game that had run successfully a few years ago.
The game action takes place in an underwater resort city, situated within sight of the wreck of the Titanic (hence the name.) I played a character named “Sam Thornburg.” Now, some of you are probably thinking that name sounds awfully familiar. Well it should – apparently it’s from Stargate. Unfortunately, Stargate is not a series I’ve managed to see any of. So I had no idea who this person was! Jack O’Neil was there too, and that player didn’t know anything about Stargate either. So we got to have our own, unique, interpretation of the characters, based solely on the character sheet.
As the title of the post suggests, I want to talk about game design, and using romance as an ally maker, rather than an in-game plot for characters, but first, we must recount Sam’s ridiculous exploits during the game!
In a world where the UN controls all international waters, and mega-corps run most everything, including parts of the UN, Sam Thornburg and Jack O’Neil had been sent, as so many others had, to this luxury dome after some emergency caused it to go offline less than a week after it’s grand opening.
It’s pretty much all our fault. The company that Sam and Jack work for is rivals with the company that built the luxury dome and rather than let them get the edge on us, the company had it sabotaged. We’re here to clean up to make sure no one pins it on our company.
Upon arrival, we discover a single survivor, and quite a tangle of lies and deceit. It turns out that the other company was using essentially slave labor (in the form of a “debt-forgiveness” program) to construct and staff the dome. Continue reading