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Here’s an article from Geek and Sundry which claims that leveling your MMO character is like getting an MBA. I wouldn’t go that far, but I like the discussion about informal leadership. I couldn’t get ahold of the original Harvard Business Journal article that spawned this little flurry, but we can at least go back to the Gigaom article: “World of CEO-craft“.

My favorite quote in all of this is straight out of the journal article:

Put another way, leadership in games is a task, not an identity—a state that a player enters and exits rather than a personal trait that emerges and thereafter defines the individual.

Now I don’t want to turn this blog, or even just this post into a rant about corporate culture, but I think that this intersection is relevant to us (by which I mean my readers and me).