So, March 8th was International Women’s Day. I suppose this makes me late on the uptake, but I wanted to make sure I was doing this post justice. Fair warning, this post is as much a commentary on the expectations of women in western society as it is on gaming. Don’t worry, I don’t have any intention of turning my blog into a soap box for issues in geek culture, or the wider world, but I couldn’t pass over this topic and ignore it.
Last week’s piece, and the one coming up next week are both pieces that offer snapshots into the thoughts and emotions of important NPCs in Color of Dreams. Both are female. At first, I thought it was just coincidence, or an artifact that I am co-GMing CoD and we tend to split NPCs along gender lines. But it got me thinking about my other games, and which NPCs matter the most in them.
The movers and shakers in my worlds are women. In Hope’s Vangaurd, Terri Gonzalez was the head of the Academy and the most visible NPC. By the end of the campaign, a majority of the villains in that game were female. In Seven Deadly Virtues, the leader of the house is female, and she controls pretty much everything – or at least tries to.
First I thought this heavy bias shouldn’t be surprising. After all, I identify as female. But to close the investigation there is to imply that no matter how different two women, they are all more similar to each other than any woman is to a someone of another gender. And that does a disservice to all genders. Continue reading